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Rifts. A futuristic RPG tabletop dice & paper game. This game involves D-Bee (Dimensional Beings), Coalition States and a multitude of characters including but not limited to Glitter Boys, Psystalkers, Cyborgs, Aliens, Mercs, Technowizards and many many others.
Personally this game has a basis off of the DND style classes but with a sci-fi and fantasy twist. The choices are endless! Here is the basic introduction to the Rifts beginings.
Rifts begins with two future-historical premises: first, that there will be a golden age of humanity with tremendous advances in science, technology, military, and society. Much of the solar system will be conquered, humanity's wars will end, and harmony will reign. Second, this golden age will be followed by an apocalyptic nuclear war in South America during the year 2098. The special circumstances of Earth's mystic position in the Universe at that time (namely, a multi-planetary alignment combined the naturally higher levels of mystic energy present during the Winter Solstice) causes what would "normally" be the deaths of few million living beings to take on a whole new level of importance. The deaths of the first few million people started a mystical chain reaction which triggered natural disasters across the world. This in turn releases even more mystic energy which completed the cycle by killing even more people and adding the PPE of their collective souls to the mix. Ultimately, the PPE of billions of human beings dying nearly simultaneously energized the ley lines and caused many rifts to open, both on Earth and throughout the Megaverse -while simultaneously ripping untold millions of alien beings from their own homeworld and alerting the Great Powers of the megaverse of a new planet to conquer. Many creatures, both mythical beasts and alien beings, come through the Rifts -some of them now permanently opened and incapable of being shut down again -to wreak havoc. This period is covered in Palladium's Rifts: Chaos Earth spin-off series. The combined release of PPE triggers further catastrophic natural disasters and fantastic landscape changes. With it, the lost continent of Atlantis (located near the Bermuda Triangle), infused with necessary levels of magic necessary to sustain its existence in Earth's Dimension, reappears from its dimensional void, reshaping coastlines all over the Atlantic and flooding coastal areas. As these disasters claim more and more victims, more PPE is released into the ley lines and makes the disasters worse (including magically empowering a dormant volcano in the Yellowstone National Forest to such an extent that it not only reactivates but eventually swallows up the entire state of Wyoming). By the time everything slows down, somewhat, the old world is gone, a new dark age has dawned and humanity's shrinking population is reduced, due to catastrophe and domestic failure, immeasurably.
Rifts game play takes place roughly 300 years after this event, described as 103 P.A., or "Post-Apocalypse", a calendar established at the formation of the Coalition States. This is equivalent to the year 2389, according to the New German Republic. Although different story lines may begin before or after, such as with the invasion of Chi-Town by the Federation of Magic (before) or as the Four Horsemen appear in Africa (after), most of the series "World Books" are described with a kind of snapshot of 103 P.A. At the latest World Books, the current date is around 110 P.A.(2396).
By this time most of the disasters have quieted down, but Earth is still bathed in the released PPE. The planet's mystical energy has attracted untold numbers of alien beings from other dimensions, who continue to arrive through the Rifts. These creatures include humanoid Dimensional Beings (called D-Bees). Some are familiar fantasy races, such as elves and dwarfs, others have never before been seen on Earth. Also now sharing the planet are monstrous creatures and demons with hides a hundred times stronger than tank armor. The most powerful (and a common theme in Rifts) are the "Alien Intelligences," Lovecraftian, living mountains of flesh, lidless eyes and wriggling tentacles with great supernatural powers. In some rare cases, even the ancient gods of mythology have returned to reclaim their former lands. (wikipedia)